Passionate Roblox programmer turning ideas into engaging games.
Current Projects
Enter the dawn of an era, where everyone strives for greatness. Gather resources, get the best tools...
Previous Works
The Region System allows you to define Regions within your Roblox game, such as towns, cities, l...
The Impaled Death Mechanic is a custom death effect/animation in which you get impaled by a stak...
A TPS Gun System governs ranged combat in a third-person shooter. The system includes: Weapon Types:...
The Lever Puzzle System allows you to place any number of levers and define custom logic for how...
A brief overview of my proficiency in tools.
The primary IDE for developing Roblox experiences.
External editor synchronization for streamlined Roblox development.
A version manager for Roblox tools like Rojo and Selene.
Distributed version control system for tracking changes.
Web-based platform for version control and collaboration.
A popular and extensible code editor.
A brief overview of my proficiency in languages.
The scripting language primarily used within Roblox.
Roblox's type-checked and performance-enhanced Lua dialect.
A fundamental language for web development and beyond.
JavaScript runtime environment for server-side development.
The standard markup language for creating web pages.
The stylesheet language for styling web pages.
Versatile language often used for tooling and backend tasks.
A brief overview of my proficiency in frameworks.
A robust 2D physics engine.
A framework for structured Roblox game development.
Using React paradigms within Roblox Lua/Luau.
A predictable state container for Roblox Lua/Luau.
A brief overview of my proficiency in paradigms.
Organizing code into objects with properties and methods.
Describing computation in terms of statements that change the program state.
Expressing the logic of a computation without describing its control flow.
Entity-Component-System architectural pattern.
I create external tools when necessary to optimize development workflows. For instance, I built a Perlin noise previewer to efficiently design procedural terrain without constant Roblox playtesting.
I leverage tools like Desmos to precisely design numerical behaviors, such as a weighted random number generation system with a luck factor.
I excel at identifying and resolving logical errors, utilizing breakpoints and watch expressions for efficient debugging.
My experience spans various Roblox systems and game features, showcasing my adaptability and technical breadth.
My use of frameworks like ECS and Knit reflects an understanding of building scalable and maintainable systems.
I implement DevOps principles to streamline the development process, ensuring efficient workflows and reliable deployments.
I am proficient in managing Rojo setups, facilitating seamless integration between external code editors and Roblox Studio.
Explore the ways we can collaborate.
Suited for discrete and well-defined assignments. Compensation is provided upon the successful completion of each individual task.
Appropriate for extensive projects encompassing multiple tasks. The payment structure may involve an initial upfront payment, followed by compensation for each task completed.
Designed for sustained engagement within a project team. Remuneration is typically provided at regular, agreed-upon intervals.
Convenient ways to compensate for services.
Payment facilitated via the Robux platform. Please be advised that the rates are slightly adjusted to accommodate platform-specific taxes.
Payment processed through PayPal. While no direct tax is applied, the client will be responsible for covering any associated PayPal transaction fees.
Feel free to reach out to me through any of the platforms mentioned below.
I'm open to discussing potential projects, collaborations, or any questions you may have.