My Sushi Conveyor!
Built with
Description
Build and run your very own sushi conveyor restaurant. Serve dishes to hungry customers, earn coins, and reinvest to upgrade your belt, unlock new recipes, and expand your shop. Keep the conveyor moving, automate your kitchen, and chase rarer ingredients as you grow into a sushi empire.
Video clip
Details
Overview
My Sushi Conveyor passed two million visits in its first months. Players roll sushi in every size and mutation, drop it on the belt for hungry customers, and climb floor by floor into a growing tower. The conveyor keeps earning while they are offline.
I lead the scripting on the title. The systems below are mine, along with the update cadence that keeps them running.
Systems I own
Rolling and mutations. Sizes and mutations come off a weighted table with the same modelling I use on every incremental title, so a new mutation slots into the curve instead of breaking it.
The conveyor. Throughput, queueing, and customer service are the core loop and the heaviest thing on the server. It has to stay cheap enough to run for every player in the server at once, on a title where the belt never stops.
Floor progression. Unlock pacing up the tower, and the economy that decides how long each floor should take.
Offline earnings. The conveyor earns while the player is away, so income is computed and reconciled on rejoin rather than ticked on a client.
Live operations. Updates and balance passes ship against live players, validated on a staging place first. This title shipped fast and iterated in public, which puts the weight on being able to fix and redeploy safely.
How it is built
Rojo-based Luau, developed outside Studio and version controlled. Formatting, linting, and a full-project typecheck run before anything merges, and staging always precedes production.
Credit
Scripting only. Art, models, animation, and VFX are the work of the rest of the team.