Works

Systems and mechanics from my games.

Combat

  • WORK IN PROGRESS

    Melee Combat

    Sword fighting with combos, charged hits and blocking, against a knight that fights back.Melee, Combos, Blocking
  • WORK IN PROGRESS

    FPS Shooting Range

    A first-person gun with recoil, aiming, reloading and hit markers, on a shooting range.FPS, Gunplay, Recoil
  • WORK IN PROGRESS

    Bow and Arrows

    Hold to pull the bow back and let go to shoot. The longer you pull, the further the arrow flies.Ranged, Projectiles, Physics
  • WORK IN PROGRESS

    Character Effects System

    Burn, freeze, poison, slow and stun effects that stack, wear off and show on the player.Status Effects, Stacking, Data-driven

Survival

  • WORK IN PROGRESS

    Vitals System

    Health, stamina, hunger, thirst, temperature and oxygen, all shown on one survival HUD.Survival, HUD, Stamina
  • WORK IN PROGRESS

    Zombie Survival

    Survive waves of zombies with a blaster and get the highest score you can.Waves, Shooting, AI

Movement

  • WORK IN PROGRESS

    Character Flight

    Fly around freely, steering with the camera.Flight, Physics, Animation
  • WORK IN PROGRESS

    Jetpack

    A jetpack that lets you fly, hover and boost, with fuel that refills when you land.Jetpack, Physics, Fuel
  • WORK IN PROGRESS

    Character Carrying

    Pick up players and objects, carry them over your head and throw them.Carrying, Throwing, Physics
  • WORK IN PROGRESS

    Tool Holstering

    Tools hang on your back and hips, and you take them out and put them away.Tools, Animation, Backpack
  • WORK IN PROGRESS

    Swimming

    Swimming that moves with the waves, with diving and an oxygen bar.Swimming, Water, Physics
  • WORK IN PROGRESS

    Sprint, Dash and Double Jump

    Sprint, dash in the air and double jump through a sky course.Sprint, Stamina, Dash

Vehicles

  • WORK IN PROGRESS

    Dynamic Boat System

    A raft that moves with the waves, steered from the wheel.Buoyancy, Waves, Physics
  • WORK IN PROGRESS

    Train System

    A train that loops around its track, stops at each station and lets players ride.Trains, State Machines, Splines
  • WORK IN PROGRESS

    Tower Crane

    A tower crane you can operate, with four camera views and on-screen controls.Cameras, Prediction, UI
  • WORK IN PROGRESS

    Drivable Car

    Get in and drive a car with simple controls, a ramp to jump and cones to knock over.Driving, Physics, HUD
  • WORK IN PROGRESS

    Race Loop

    A full race from countdown to finish, with laps, checkpoints, live positions and a podium.Racing, HUD, Game Loop

UI

  • WORK IN PROGRESS

    Overheads

    Name, rank, team and health shown above every player's head.Components, Teams, Health
  • WORK IN PROGRESS

    Leaderboard

    A leaderboard in the world and a live player list with stats.Leaderstats, Player List
  • WORK IN PROGRESS

    Inventory System

    A backpack and hotbar where you drag items around, stack them and equip them.Drag and Drop, Stacking, Hotbar
  • WORK IN PROGRESS

    Spawn Selection System

    Choose where to spawn on the map, with a few seconds of protection when you arrive.Map, Spawning, Teams
  • WORK IN PROGRESS

    Kill Feed and Notifications

    A kill feed in team colours, with kill streaks and pop-up notifications.Kill Feed, Notifications, Streaks
  • WORK IN PROGRESS

    Weapon Profile

    A chart that rates each weapon in six stats and changes shape when you switch weapons.Radar Chart, Stats, Weapons
  • WORK IN PROGRESS

    UI Shop System

    An item shop with tabs, rarities and prices, where the gear you buy changes how you play.Shop, Inventory, Currency
  • WORK IN PROGRESS

    Camera Shop System

    A pet shop where the camera moves from pet to pet as you browse.Camera, Shop, Pets
  • WORK IN PROGRESS

    Skill Tree System

    A skill tree where you spend points as you level up, and each skill changes how you play.Progression, Skill Points, Prerequisites
  • WORK IN PROGRESS

    UI Minigame System

    Small minigames you start from a prompt: picking a lock, remembering a pattern and connecting wires.Minigames, Proximity Prompts, Puzzles

Roleplay

  • WORK IN PROGRESS

    ATM Banking System

    An ATM with a card and PIN, where you can deposit, withdraw and send money.Economy, GUI, Proximity prompts
  • WORK IN PROGRESS

    Detention System

    Police arrest wanted players, cuff them, walk them to a cell and lock them up for a set time.Police, Proximity prompts, State machine
  • WORK IN PROGRESS

    Disguise System

    Copy another player's look and name to get past the guards checking them.Avatar, Overheads, Social deduction
  • WORK IN PROGRESS

    Body Report and Spectate

    Check a body to see when the player died, then watch the players still alive once you are out.Murder mystery, Camera, Rounds

Puzzle

  • Lever Puzzle System

    Clip
    A puzzle made for a client: pull the levers in the right order to open the vault.Puzzle, Proximity prompts

World

  • WORK IN PROGRESS

    Map and Minimap

    A minimap and compass that turn with the camera, and a world map with markers.UI, Minimap, Compass
  • Region System

    Clip
    Each area announces its name when you walk in and has its own lighting, fog and music.Zones, Lighting, Audio
  • WORK IN PROGRESS

    Grid Placement System

    Pick an item, rotate it and place it on your plot, snapped to a grid.Building, Placement, Tycoon
  • WORK IN PROGRESS

    Dynamic Placement System

    Place objects anywhere on any surface, with building pieces that snap together.Building, Placement, Snapping
  • WORK IN PROGRESS

    Procedural World Generation

    A seed builds a whole island with biomes, mountains and rivers that you can walk on.Procedural, Noise, Terrain
  • WORK IN PROGRESS

    Day and Night with Weather

    A day and night cycle with a sun and moon, and weather that changes over time.Lighting, Weather, Atmosphere

Scenes

  • WORK IN PROGRESS

    Race Podium

    After a race, the top three walk up to the podium, celebrate and get their prize.Cutscene, Camera, Animation
  • WORK IN PROGRESS

    Simulator Pets

    Hatch pets from eggs. Up to four follow you around and boost what you collect.Simulator, Pets, Eggs
  • WORK IN PROGRESS

    Dig and Wash

    Two beach minigames: dig up sand fast, then wash what you found in the sea.Minigame, Camera, Mobile input
  • WORK IN PROGRESS

    Slot Machine

    A slot machine with credits and a jackpot that grows with every spin.Casino, Economy, Server authority

Tower Defense

  • WORK IN PROGRESS

    Tower Defense

    Place and upgrade towers along a path to stop six waves of enemies.Waves, Pathing, Targeting

Obby

  • WORK IN PROGRESS

    Obby

    An obstacle course with checkpoints, kill bricks, moving platforms and a timer.Platforming, Checkpoints, Hazards

Tycoon

  • WORK IN PROGRESS

    Tycoon

    Droppers make money on a conveyor, and buttons build your base piece by piece.Droppers, Conveyor, Buy buttons

Minigame

  • WORK IN PROGRESS

    Round-based Arena

    A lobby, a countdown and a last-one-standing round, over and over.Rounds, Lobby, State machine

Simulator

  • WORK IN PROGRESS

    Clicker Simulator

    Click to earn, buy upgrades and auto clickers, then rebirth for a bigger boost.Incremental, Upgrades, Rebirth
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